#include "Player.hpp"
#include "Utils.hpp"
#include <stdio.h>

using namespace MonsterFactory;

Player* Player::instance = NULL;
Player::Garbo Player::garbo;

void Player::PrintPlayer() {
  printf("=============================================\n");
  printf("Highest level: %d Lives left:%d\n",
	 level, lives);
  printf("=============================================\n");  
}


Player::Player(){
  level = 1;
  lives = 3;
  isDead = false;
}
